Expansion : How often a faction will try to increase its territory.Aggression : How likely a faction is to choose an aggressive path (declare war) to solve an issue.The behavior panel is more interesting (and more settings will probably be added here): This is the first panel, here can be set the logo, color, name and description of the faction. The AI will follow settings defined in the Faction Editor I made for the game (click on images to enlarge): It is important to note that the player is considered as a faction and as such will be submitted to basically the same rules (ability to claim sectors, declare war, sue for peace and so on). More to the point, they will have to manage their funds, as they will have to buy those costly ships and stations. ![]() ![]() In UG, each faction will have a global artificial intelligence (or AI, loose term) that will manage ships, plant stations, expand across the map, declare war and so on. Here is another development post regarding my Unending Galaxy project that will mostly focus on Faction related mechanics and on the recent additions to the AI.
0 Comments
Leave a Reply. |